Definition of computing resource (threads/kernels)
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#include <vtkComputingResources.h>
Inherits vtkObject.
Definition of computing resource (threads/kernels)
This is a class for distribute the number of threads to a network of modules
- See Also
- vtkExecutionScheduler
Definition at line 50 of file vtkComputingResources.h.
vtkComputingResources::vtkComputingResources |
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vtkComputingResources::~vtkComputingResources |
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static int vtkComputingResources::IsTypeOf |
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const char * |
type | ) |
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virtual int vtkComputingResources::IsA |
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const char * |
type | ) |
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virtual vtkObjectBase* vtkComputingResources::NewInstanceInternal |
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const |
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void vtkComputingResources::PrintSelf |
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ostream & |
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vtkIndent |
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void vtkComputingResources::Clear |
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Set resources to an empty states
void vtkComputingResources::ObtainMinimumResources |
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Assign a minimum amount of usable resources to this object, e.g. 1 thread
void vtkComputingResources::ObtainMaximumResources |
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Assign a maximum amount of usable resources to this object
Return the resources of a specific type of processing unit that is hold in this object
Assign the resources and information of this object to an executive, i.e., set the number of threads of the algorithm the executive is pointing to
Take an amount of computing resources out of this object. Return true if it is successful.
Add an amount of computing resources to this object
implementation* const vtkComputingResources::Implementation |
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protected |
The documentation for this class was generated from the following file: