VTK
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interactive manipulation of the camera specialized for images More...
#include <vtkInteractorStyleImage.h>
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typedef vtkInteractorStyleTrackballCamera | Superclass |
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typedef vtkInteractorStyle | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkInteractorStyleImage * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | OnChar () |
virtual void | WindowLevel () |
virtual void | Pick () |
virtual void | Slice () |
virtual void | StartWindowLevel () |
virtual void | EndWindowLevel () |
virtual void | StartPick () |
virtual void | EndPick () |
virtual void | StartSlice () |
virtual void | EndSlice () |
virtual int * | GetWindowLevelStartPosition () |
virtual void | GetWindowLevelStartPosition (int &, int &) |
virtual void | GetWindowLevelStartPosition (int[2]) |
virtual int * | GetWindowLevelCurrentPosition () |
virtual void | GetWindowLevelCurrentPosition (int &, int &) |
virtual void | GetWindowLevelCurrentPosition (int[2]) |
virtual void | OnMouseMove () |
virtual void | OnLeftButtonDown () |
virtual void | OnLeftButtonUp () |
virtual void | OnMiddleButtonDown () |
virtual void | OnMiddleButtonUp () |
virtual void | OnRightButtonDown () |
virtual void | OnRightButtonUp () |
virtual void | SetInteractionMode (int) |
virtual int | GetInteractionMode () |
void | SetInteractionModeToImage2D () |
void | SetInteractionModeToImage3D () |
void | SetInteractionModeToImageSlicing () |
virtual void | SetXViewRightVector (double, double, double) |
virtual void | SetXViewRightVector (double[3]) |
virtual double * | GetXViewRightVector () |
virtual void | GetXViewRightVector (double &, double &, double &) |
virtual void | GetXViewRightVector (double[3]) |
virtual void | SetXViewUpVector (double, double, double) |
virtual void | SetXViewUpVector (double[3]) |
virtual double * | GetXViewUpVector () |
virtual void | GetXViewUpVector (double &, double &, double &) |
virtual void | GetXViewUpVector (double[3]) |
virtual void | SetYViewRightVector (double, double, double) |
virtual void | SetYViewRightVector (double[3]) |
virtual double * | GetYViewRightVector () |
virtual void | GetYViewRightVector (double &, double &, double &) |
virtual void | GetYViewRightVector (double[3]) |
virtual void | SetYViewUpVector (double, double, double) |
virtual void | SetYViewUpVector (double[3]) |
virtual double * | GetYViewUpVector () |
virtual void | GetYViewUpVector (double &, double &, double &) |
virtual void | GetYViewUpVector (double[3]) |
virtual void | SetZViewRightVector (double, double, double) |
virtual void | SetZViewRightVector (double[3]) |
virtual double * | GetZViewRightVector () |
virtual void | GetZViewRightVector (double &, double &, double &) |
virtual void | GetZViewRightVector (double[3]) |
virtual void | SetZViewUpVector (double, double, double) |
virtual void | SetZViewUpVector (double[3]) |
virtual double * | GetZViewUpVector () |
virtual void | GetZViewUpVector (double &, double &, double &) |
virtual void | GetZViewUpVector (double[3]) |
void | SetImageOrientation (const double leftToRight[3], const double bottomToTop[3]) |
vtkImageProperty * | GetCurrentImageProperty () |
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vtkInteractorStyleTrackballCamera * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Rotate () |
virtual void | Spin () |
virtual void | Pan () |
virtual void | Dolly () |
virtual void | OnMouseWheelForward () |
virtual void | OnMouseWheelBackward () |
virtual void | SetMotionFactor (double) |
virtual double | GetMotionFactor () |
Static Public Member Functions | |
static vtkInteractorStyleImage * | New () |
static int | IsTypeOf (const char *type) |
static vtkInteractorStyleImage * | SafeDownCast (vtkObjectBase *o) |
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static vtkInteractorStyleTrackballCamera * | New () |
static int | IsTypeOf (const char *type) |
static vtkInteractorStyleTrackballCamera * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkInteractorStyleImage () | |
~vtkInteractorStyleImage () | |
void | SetCurrentImageToNthImage (int i) |
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vtkInteractorStyleTrackballCamera () | |
~vtkInteractorStyleTrackballCamera () | |
virtual void | Dolly (double factor) |
Protected Attributes | |
int | WindowLevelStartPosition [2] |
int | WindowLevelCurrentPosition [2] |
double | WindowLevelInitial [2] |
vtkImageProperty * | CurrentImageProperty |
int | InteractionMode |
double | XViewRightVector [3] |
double | XViewUpVector [3] |
double | YViewRightVector [3] |
double | YViewUpVector [3] |
double | ZViewRightVector [3] |
double | ZViewUpVector [3] |
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double | MotionFactor |
interactive manipulation of the camera specialized for images
vtkInteractorStyleImage allows the user to interactively manipulate (rotate, pan, zoom etc.) the camera. vtkInteractorStyleImage is specially designed to work with images that are being rendered with vtkImageActor. Several events are overloaded from its superclass vtkInteractorStyle, hence the mouse bindings are different. (The bindings keep the camera's view plane normal perpendicular to the x-y plane.) In summary the mouse events for 2D image interaction are as follows:
If SetInteractionModeToImageSlicing() is called, then some of the mouse events are changed as follows:
If SetInteractionModeToImage3D() is called, then some of the mouse events are changed as follows:
In all modes, the following key bindings are in effect:
Note that the renderer's actors are not moved; instead the camera is moved.
Definition at line 87 of file vtkInteractorStyleImage.h.
Definition at line 91 of file vtkInteractorStyleImage.h.
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Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
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Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
vtkInteractorStyleImage* vtkInteractorStyleImage::NewInstance | ( | ) | const |
void vtkInteractorStyleImage::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
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Some useful information for handling window level
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Some useful information for handling window level
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Some useful information for handling window level
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Some useful information for handling window level
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Some useful information for handling window level
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Some useful information for handling window level
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
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Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
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Override the "fly-to" (f keypress) for images.
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Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
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Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
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Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 138 of file vtkInteractorStyleImage.h.
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Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 140 of file vtkInteractorStyleImage.h.
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Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 142 of file vtkInteractorStyleImage.h.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
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Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
void vtkInteractorStyleImage::SetImageOrientation | ( | const double | leftToRight[3], |
const double | bottomToTop[3] | ||
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Set the view orientation, in terms of the horizontal and vertical directions of the computer screen. The first vector gives the direction that will correspond to moving horizontally left-to-right across the screen, and the second vector gives the direction that will correspond to moving bottom-to-top up the screen. This method changes the position of the camera to provide the desired view.
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Get the current image property, which is set when StartWindowLevel is called immediately before StartWindowLevelEvent is generated. This is the image property of the topmost vtkImageSlice in the renderer or NULL if no image actors are present.
Definition at line 179 of file vtkInteractorStyleImage.h.
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Definition at line 189 of file vtkInteractorStyleImage.h.
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Definition at line 190 of file vtkInteractorStyleImage.h.
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Definition at line 191 of file vtkInteractorStyleImage.h.
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Definition at line 192 of file vtkInteractorStyleImage.h.
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Definition at line 194 of file vtkInteractorStyleImage.h.
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Definition at line 195 of file vtkInteractorStyleImage.h.
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Definition at line 196 of file vtkInteractorStyleImage.h.
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Definition at line 197 of file vtkInteractorStyleImage.h.
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Definition at line 198 of file vtkInteractorStyleImage.h.
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Definition at line 199 of file vtkInteractorStyleImage.h.
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Definition at line 200 of file vtkInteractorStyleImage.h.