VTK
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provides flight motion routines More...
#include <vtkInteractorStyleFlight.h>
Inherits vtkInteractorStyle.
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typedef vtkInteractorStyle | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkInteractorStyleFlight * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | JumpTo (double campos[3], double focpos[3]) |
virtual double * | GetDefaultUpVector () |
virtual void | GetDefaultUpVector (double data[3]) |
virtual void | SetDefaultUpVector (double data[]) |
virtual void | SetMotionStepSize (double) |
virtual double | GetMotionStepSize () |
virtual void | SetMotionAccelerationFactor (double) |
virtual double | GetMotionAccelerationFactor () |
virtual void | SetAngleStepSize (double) |
virtual double | GetAngleStepSize () |
virtual void | SetAngleAccelerationFactor (double) |
virtual double | GetAngleAccelerationFactor () |
virtual void | SetDisableMotion (int) |
virtual int | GetDisableMotion () |
virtual void | DisableMotionOn () |
virtual void | DisableMotionOff () |
virtual void | SetRestoreUpVector (int) |
virtual int | GetRestoreUpVector () |
virtual void | RestoreUpVectorOn () |
virtual void | RestoreUpVectorOff () |
virtual void | OnMouseMove () |
virtual void | OnLeftButtonDown () |
virtual void | OnLeftButtonUp () |
virtual void | OnMiddleButtonDown () |
virtual void | OnMiddleButtonUp () |
virtual void | OnRightButtonDown () |
virtual void | OnRightButtonUp () |
virtual void | OnChar () |
virtual void | OnKeyDown () |
virtual void | OnKeyUp () |
virtual void | OnTimer () |
virtual void | ForwardFly () |
virtual void | ReverseFly () |
virtual void | StartForwardFly () |
virtual void | EndForwardFly () |
virtual void | StartReverseFly () |
virtual void | EndReverseFly () |
Static Public Member Functions | |
static vtkInteractorStyleFlight * | New () |
static int | IsTypeOf (const char *type) |
static vtkInteractorStyleFlight * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkInteractorStyleFlight () | |
~vtkInteractorStyleFlight () | |
unsigned char | KeysDown |
int | DisableMotion |
int | RestoreUpVector |
double | DiagonalLength |
double | MotionStepSize |
double | MotionUserScale |
double | MotionAccelerationFactor |
double | AngleStepSize |
double | AngleAccelerationFactor |
double | DefaultUpVector [3] |
double | AzimuthStepSize |
double | IdealFocalPoint [3] |
vtkPerspectiveTransform * | Transform |
double | DeltaYaw |
double | lYaw |
double | DeltaPitch |
double | lPitch |
CPIDControl * | PID_Yaw |
CPIDControl * | PID_Pitch |
void | UpdateSteering (vtkCamera *cam) |
void | UpdateMouseSteering (vtkCamera *cam) |
void | FlyByMouse (vtkCamera *cam) |
void | FlyByKey (vtkCamera *cam) |
void | GetLRVector (double vector[3], vtkCamera *cam) |
void | MotionAlongVector (double vector[3], double amount, vtkCamera *cam) |
void | SetupMotionVars (vtkCamera *cam) |
void | FinishCamera (vtkCamera *cam) |
provides flight motion routines
Left mouse button press produces forward motion. Right mouse button press produces reverse motion. Moving mouse during motion steers user in desired direction. Keyboard controls are: Left/Right/Up/Down Arrows for steering direction 'A' forward, 'Z' reverse motion Ctrl Key causes sidestep instead of steering in mouse and key modes Shift key is accelerator in mouse and key modes Ctrl and Shift together causes Roll in mouse and key modes
By default, one "step" of motion corresponds to 1/250th of the diagonal of bounding box of visible actors, '+' and '-' keys allow user to increase or decrease step size.
Definition at line 52 of file vtkInteractorStyleFlight.h.
typedef vtkInteractorStyle vtkInteractorStyleFlight::Superclass |
Definition at line 56 of file vtkInteractorStyleFlight.h.
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vtkInteractorStyleFlight* vtkInteractorStyleFlight::NewInstance | ( | ) | const |
void vtkInteractorStyleFlight::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
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void vtkInteractorStyleFlight::JumpTo | ( | double | campos[3], |
double | focpos[3] | ||
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Move the Eye/Camera to a specific location (no intermediate steps are taken
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Set the basic unit step size : by default 1/250 of bounding diagonal
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Set the basic unit step size : by default 1/250 of bounding diagonal
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Set acceleration factor when shift key is applied : default 10
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Set acceleration factor when shift key is applied : default 10
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Set the basic angular unit for turning : default 1 degree
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Set the basic angular unit for turning : default 1 degree
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Set angular acceleration when shift key is applied : default 5
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Set angular acceleration when shift key is applied : default 5
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Disable motion (temporarily - for viewing etc)
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Disable motion (temporarily - for viewing etc)
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Disable motion (temporarily - for viewing etc)
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Disable motion (temporarily - for viewing etc)
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Mouse event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Concrete implementation of Keyboard event bindings for flight
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
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Routines used internally for computing motion and steering
Definition at line 152 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 153 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 154 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 155 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 156 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 157 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 158 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 159 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 160 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 161 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 162 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 163 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 164 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 165 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 166 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 167 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 168 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 170 of file vtkInteractorStyleFlight.h.
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Routines used internally for computing motion and steering
Definition at line 171 of file vtkInteractorStyleFlight.h.