VTK
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Encapsulates a client socket. More...
#include <vtkClientSocket.h>
Public Types | |
typedef vtkSocket | Superclass |
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typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkClientSocket * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
int | ConnectToServer (const char *hostname, int port) |
virtual bool | GetConnectingSide () |
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vtkSocket * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
int | GetConnected () |
void | CloseSocket () |
int | Send (const void *data, int length) |
int | Receive (void *data, int length, int readFully=1) |
virtual int | GetSocketDescriptor () |
Static Public Member Functions | |
static vtkClientSocket * | New () |
static int | IsTypeOf (const char *type) |
static vtkClientSocket * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkSocket * | SafeDownCast (vtkObjectBase *o) |
static int | SelectSockets (const int *sockets_to_select, int size, unsigned long msec, int *selected_index) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkClientSocket () | |
~vtkClientSocket () | |
virtual void | SetConnectingSide (bool) |
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int | CreateSocket () |
void | CloseSocket (int socketdescriptor) |
int | BindSocket (int socketdescriptor, int port) |
int | SelectSocket (int socketdescriptor, unsigned long msec) |
int | Accept (int socketdescriptor) |
int | Listen (int socketdescriptor) |
int | Connect (int socketdescriptor, const char *hostname, int port) |
int | GetPort (int socketdescriptor) |
vtkSocket () | |
~vtkSocket () | |
Protected Attributes | |
bool | ConnectingSide |
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int | SocketDescriptor |
Friends | |
class | vtkServerSocket |
Encapsulates a client socket.
Definition at line 26 of file vtkClientSocket.h.
typedef vtkSocket vtkClientSocket::Superclass |
Definition at line 30 of file vtkClientSocket.h.
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Reimplemented from vtkSocket.
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Reimplemented from vtkSocket.
vtkClientSocket* vtkClientSocket::NewInstance | ( | ) | const |
void vtkClientSocket::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
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int vtkClientSocket::ConnectToServer | ( | const char * | hostname, |
int | port | ||
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Connects to host. Returns 0 on success, -1 on error.
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Returns if the socket is on the connecting side (the side that requests a ConnectToServer() or on the connected side (the side that was waiting for the client to connect). This is used to disambiguate the two ends of a socket connection.
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Definition at line 51 of file vtkClientSocket.h.
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Definition at line 49 of file vtkClientSocket.h.