51 #ifndef __vtkTextureMapToCylinder_h
52 #define __vtkTextureMapToCylinder_h
54 #include "vtkFiltersTextureModule.h"
61 void PrintSelf(ostream& os, vtkIndent indent);
70 vtkSetVector3Macro(Point1,
double);
71 vtkGetVectorMacro(Point1,
double,3);
76 vtkSetVector3Macro(Point2,
double);
77 vtkGetVectorMacro(Point2,
double,3);
83 vtkSetMacro(AutomaticCylinderGeneration,
int);
84 vtkGetMacro(AutomaticCylinderGeneration,
int);
85 vtkBooleanMacro(AutomaticCylinderGeneration,
int);
93 vtkSetMacro(PreventSeam,
int);
94 vtkGetMacro(PreventSeam,
int);
95 vtkBooleanMacro(PreventSeam,
int);
102 int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int AutomaticCylinderGeneration
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
void PrintSelf(ostream &os, vtkIndent indent)
Superclass for algorithms that produce output of the same type as input.
static vtkDataSetAlgorithm * New()
~vtkTextureMapToCylinder()
generate texture coordinates by mapping points to cylinder