VTK
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a cubic b-spline deformation transformation More...
#include <vtkBSplineTransform.h>
Public Types | |
typedef vtkWarpTransform | Superclass |
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typedef vtkAbstractTransform | Superclass |
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typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkBSplineTransform * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
vtkAbstractTransform * | MakeTransform () |
unsigned long | GetMTime () |
virtual void | SetCoefficientConnection (vtkAlgorithmOutput *) |
virtual void | SetCoefficientData (vtkImageData *) |
virtual vtkImageData * | GetCoefficientData () |
virtual void | SetDisplacementScale (double) |
virtual void | SetBorderMode (int) |
void | SetBorderModeToEdge () |
void | SetBorderModeToZero () |
void | SetBorderModeToZeroAtBorder () |
virtual int | GetBorderMode () |
const char * | GetBorderModeAsString () |
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vtkWarpTransform * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | Inverse () |
virtual int | GetInverseFlag () |
virtual void | SetInverseTolerance (double) |
virtual double | GetInverseTolerance () |
virtual void | SetInverseIterations (int) |
virtual int | GetInverseIterations () |
void | InternalTransformPoint (const float in[3], float out[3]) |
void | InternalTransformPoint (const double in[3], double out[3]) |
void | InternalTransformDerivative (const float in[3], float out[3], float derivative[3][3]) |
void | InternalTransformDerivative (const double in[3], double out[3], double derivative[3][3]) |
void | TemplateTransformPoint (const float in[3], float out[3]) |
void | TemplateTransformPoint (const double in[3], double out[3]) |
void | TemplateTransformPoint (const float in[3], float out[3], float derivative[3][3]) |
void | TemplateTransformPoint (const double in[3], double out[3], double derivative[3][3]) |
void | TemplateTransformInverse (const float in[3], float out[3]) |
void | TemplateTransformInverse (const double in[3], double out[3]) |
void | TemplateTransformInverse (const float in[3], float out[3], float derivative[3][3]) |
void | TemplateTransformInverse (const double in[3], double out[3], double derivative[3][3]) |
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vtkAbstractTransform * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
double * | TransformNormalAtPoint (const double point[3], const double normal[3]) |
double * | TransformVectorAtPoint (const double point[3], const double vector[3]) |
virtual void | TransformPoints (vtkPoints *inPts, vtkPoints *outPts) |
vtkAbstractTransform * | GetInverse () |
void | SetInverse (vtkAbstractTransform *transform) |
void | DeepCopy (vtkAbstractTransform *) |
void | Update () |
virtual int | CircuitCheck (vtkAbstractTransform *transform) |
unsigned long | GetMTime () |
virtual void | UnRegister (vtkObjectBase *O) |
void | TransformPoint (const float in[3], float out[3]) |
void | TransformPoint (const double in[3], double out[3]) |
double * | TransformPoint (double x, double y, double z) |
double * | TransformPoint (const double point[3]) |
float * | TransformFloatPoint (float x, float y, float z) |
float * | TransformFloatPoint (const float point[3]) |
double * | TransformDoublePoint (double x, double y, double z) |
double * | TransformDoublePoint (const double point[3]) |
void | TransformNormalAtPoint (const float point[3], const float in[3], float out[3]) |
void | TransformNormalAtPoint (const double point[3], const double in[3], double out[3]) |
double * | TransformDoubleNormalAtPoint (const double point[3], const double normal[3]) |
float * | TransformFloatNormalAtPoint (const float point[3], const float normal[3]) |
void | TransformVectorAtPoint (const float point[3], const float in[3], float out[3]) |
void | TransformVectorAtPoint (const double point[3], const double in[3], double out[3]) |
double * | TransformDoubleVectorAtPoint (const double point[3], const double vector[3]) |
float * | TransformFloatVectorAtPoint (const float point[3], const float vector[3]) |
virtual void | TransformPointsNormalsVectors (vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs) |
Static Public Member Functions | |
static vtkBSplineTransform * | New () |
static int | IsTypeOf (const char *type) |
static vtkBSplineTransform * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkWarpTransform * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkAbstractTransform * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkBSplineTransform () | |
~vtkBSplineTransform () | |
void | InternalUpdate () |
void | InternalDeepCopy (vtkAbstractTransform *transform) |
void | ForwardTransformDerivative (const float in[3], float out[3], float derivative[3][3]) |
void | ForwardTransformDerivative (const double in[3], double out[3], double derivative[3][3]) |
void | InverseTransformPoint (const float in[3], float out[3]) |
void | InverseTransformPoint (const double in[3], double out[3]) |
void | InverseTransformDerivative (const float in[3], float out[3], float derivative[3][3]) |
void | InverseTransformDerivative (const double in[3], double out[3], double derivative[3][3]) |
void | ForwardTransformPoint (const float in[3], float out[3]) |
void | ForwardTransformPoint (const double in[3], double out[3]) |
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vtkWarpTransform () | |
~vtkWarpTransform () | |
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vtkAbstractTransform () | |
~vtkAbstractTransform () | |
Protected Attributes | |
void(* | CalculateSpline )(const double point[3], double displacement[3], double derivatives[3][3], void *gridPtr, int inExt[6], vtkIdType inInc[3], int borderMode) |
double | DisplacementScale |
int | BorderMode |
void * | GridPointer |
double | GridSpacing [3] |
double | GridOrigin [3] |
int | GridExtent [6] |
vtkIdType | GridIncrements [3] |
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int | InverseFlag |
int | InverseIterations |
double | InverseTolerance |
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float | InternalFloatPoint [3] |
double | InternalDoublePoint [3] |
a cubic b-spline deformation transformation
vtkBSplineTransform computes a cubic b-spline transformation from a grid of b-spline coefficients.
Definition at line 51 of file vtkBSplineTransform.h.
Definition at line 55 of file vtkBSplineTransform.h.
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Reimplemented from vtkWarpTransform.
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Reimplemented from vtkWarpTransform.
vtkBSplineTransform* vtkBSplineTransform::NewInstance | ( | ) | const |
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Set/Get the coefficient grid for the b-spline transform. The vtkBSplineTransform class will never modify the data. Note that SetCoefficientData() does not setup a pipeline connection whereas SetCoefficientConnection does.
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Set/Get the coefficient grid for the b-spline transform. The vtkBSplineTransform class will never modify the data. Note that SetCoefficientData() does not setup a pipeline connection whereas SetCoefficientConnection does.
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Set/Get the coefficient grid for the b-spline transform. The vtkBSplineTransform class will never modify the data. Note that SetCoefficientData() does not setup a pipeline connection whereas SetCoefficientConnection does.
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Set/Get a scale to apply to the transformation.
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Set/Get the border mode, to alter behavior at the edge of the grid. The Edge mode allows the displacement to converge to the edge coefficient past the boundary, which is similar to the behavior of the vtkGridTransform. The Zero mode allows the displacement to smoothly converge to zero two node-spacings past the boundary, which is useful when you want to create a localized transform. The ZeroAtBorder mode sacrifices smoothness to further localize the transform to just one node-spacing past the boundary.
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Set/Get the border mode, to alter behavior at the edge of the grid. The Edge mode allows the displacement to converge to the edge coefficient past the boundary, which is similar to the behavior of the vtkGridTransform. The Zero mode allows the displacement to smoothly converge to zero two node-spacings past the boundary, which is useful when you want to create a localized transform. The ZeroAtBorder mode sacrifices smoothness to further localize the transform to just one node-spacing past the boundary.
Definition at line 84 of file vtkBSplineTransform.h.
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Set/Get the border mode, to alter behavior at the edge of the grid. The Edge mode allows the displacement to converge to the edge coefficient past the boundary, which is similar to the behavior of the vtkGridTransform. The Zero mode allows the displacement to smoothly converge to zero two node-spacings past the boundary, which is useful when you want to create a localized transform. The ZeroAtBorder mode sacrifices smoothness to further localize the transform to just one node-spacing past the boundary.
Definition at line 86 of file vtkBSplineTransform.h.
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Set/Get the border mode, to alter behavior at the edge of the grid. The Edge mode allows the displacement to converge to the edge coefficient past the boundary, which is similar to the behavior of the vtkGridTransform. The Zero mode allows the displacement to smoothly converge to zero two node-spacings past the boundary, which is useful when you want to create a localized transform. The ZeroAtBorder mode sacrifices smoothness to further localize the transform to just one node-spacing past the boundary.
Definition at line 88 of file vtkBSplineTransform.h.
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Set/Get the border mode, to alter behavior at the edge of the grid. The Edge mode allows the displacement to converge to the edge coefficient past the boundary, which is similar to the behavior of the vtkGridTransform. The Zero mode allows the displacement to smoothly converge to zero two node-spacings past the boundary, which is useful when you want to create a localized transform. The ZeroAtBorder mode sacrifices smoothness to further localize the transform to just one node-spacing past the boundary.
const char* vtkBSplineTransform::GetBorderModeAsString | ( | ) |
Set/Get the border mode, to alter behavior at the edge of the grid. The Edge mode allows the displacement to converge to the edge coefficient past the boundary, which is similar to the behavior of the vtkGridTransform. The Zero mode allows the displacement to smoothly converge to zero two node-spacings past the boundary, which is useful when you want to create a localized transform. The ZeroAtBorder mode sacrifices smoothness to further localize the transform to just one node-spacing past the boundary.
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Make another transform of the same type.
Implements vtkAbstractTransform.
unsigned long vtkBSplineTransform::GetMTime | ( | ) |
Get the MTime.
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Update the displacement grid.
Reimplemented from vtkAbstractTransform.
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Copy this transform from another of the same type.
Reimplemented from vtkAbstractTransform.
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Internal functions for calculating the transformation.
Implements vtkWarpTransform.
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Internal functions for calculating the transformation.
Implements vtkWarpTransform.
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Calculate the forward transform as well as the derivative.
Implements vtkWarpTransform.
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Calculate the forward transform as well as the derivative.
Implements vtkWarpTransform.
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If the InverseFlag is set to 1, then a call to InternalTransformPoint results in a call to InverseTransformPoint. The inverse transformation is calculated from using Newton's method.
Reimplemented from vtkWarpTransform.
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If the InverseFlag is set to 1, then a call to InternalTransformPoint results in a call to InverseTransformPoint. The inverse transformation is calculated from using Newton's method.
Reimplemented from vtkWarpTransform.
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Calculate the inverse transform as well as the derivative of the forward transform (that's correct: the derivative of the forward transform, not of the inverse transform)
Reimplemented from vtkWarpTransform.
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Calculate the inverse transform as well as the derivative of the forward transform (that's correct: the derivative of the forward transform, not of the inverse transform)
Reimplemented from vtkWarpTransform.
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Definition at line 130 of file vtkBSplineTransform.h.
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Definition at line 136 of file vtkBSplineTransform.h.
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Definition at line 137 of file vtkBSplineTransform.h.
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Definition at line 139 of file vtkBSplineTransform.h.
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Definition at line 140 of file vtkBSplineTransform.h.
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Definition at line 141 of file vtkBSplineTransform.h.
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Definition at line 142 of file vtkBSplineTransform.h.
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Definition at line 143 of file vtkBSplineTransform.h.