151#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
160#define SDL_AUDIO_MASK_FLOAT (1u<<8)
170#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
179#define SDL_AUDIO_MASK_SIGNED (1u<<15)
204#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \
205 (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE))
242 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
266#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE)
280#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8)
294#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT)
308#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN)
322#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
336#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED)
350#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
364#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
385#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu)
396#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu)
425#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels)
bool SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume)
const char * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
bool SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec)
SDL_AudioDeviceID * SDL_GetAudioRecordingDevices(int *count)
bool SDL_UnlockAudioStream(SDL_AudioStream *stream)
int * SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count)
const char * SDL_GetAudioDriver(int index)
SDL_AudioStream * SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec)
void SDL_UnbindAudioStream(SDL_AudioStream *stream)
bool SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid)
void SDL_UnbindAudioStreams(SDL_AudioStream *const *streams, int num_streams)
float SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid)
bool SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain)
struct SDL_AudioStream SDL_AudioStream
bool SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
bool SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid)
SDL_AudioDeviceID * SDL_GetAudioPlaybackDevices(int *count)
bool SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata)
void(* SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount)
bool SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count)
bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid)
bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio)
int SDL_GetNumAudioDrivers(void)
bool SDL_LockAudioStream(SDL_AudioStream *stream)
float SDL_GetAudioStreamGain(SDL_AudioStream *stream)
int SDL_GetAudioStreamQueued(SDL_AudioStream *stream)
bool SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain)
int SDL_GetSilenceValueForFormat(SDL_AudioFormat format)
const char * SDL_GetCurrentAudioDriver(void)
SDL_PropertiesID SDL_GetAudioStreamProperties(SDL_AudioStream *stream)
SDL_AudioStream * SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata)
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream)
void(* SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen)
bool SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames)
bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count)
bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream)
float SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream)
int SDL_GetAudioStreamAvailable(SDL_AudioStream *stream)
bool SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
bool SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len)
bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream *const *streams, int num_streams)
int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count)
bool SDL_ClearAudioStream(SDL_AudioStream *stream)
void SDL_DestroyAudioStream(SDL_AudioStream *stream)
void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len)
bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream)
const char * SDL_GetAudioFormatName(SDL_AudioFormat format)
bool SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec)
SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
bool SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
bool SDL_FlushAudioStream(SDL_AudioStream *stream)
int * SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid)
bool SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream)
bool SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
bool SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
struct SDL_IOStream SDL_IOStream